A Beautiful Game

To understand god's plan to defeat demons better we are going to need some props to explain how it was meant to work.   Imagine a standard Terran chequers board, which is at first glance probably the simplest game board that there is. It has 8x8 squares in B&W checks and uses 12 counters of each colour that fight for dominance over the whole board. Now you may or may not know that checkers is a game that is played only on the black squares. All of the pieces (of both colours) can move diagonally from one black square to another black square sometimes jumping over a blacksquare en route meaning that 50% of the game board is actually obsolete.
Now imagine that in a parallel universe, the rules of the checkers dictate that it is a game played only on the white squares instead. Same rules, same board, same pieces, same moves but with this one tiny difference. This means that theoretically it would be possible to use these unused white squares to be the game board for a separate set of pieces and so there would be scope for another game being played simultaneously. Two games in progress on two different planes of reality. Both with BW pieces on BW squares side by side on the same board at the same time following the same rules, but never actually interacting. That's a pretty good image to have in your pocket. Hold on to it. 
The board might even be double sided. And so your pieces could technically travel around the back board as well. This board will be used to represent the relative positions of Temerant and the Fae.
Let's call it Tirani.
Now imagine that one day, one of the squares flipped over. A white square appears in the black board and a black square counterbalances it in the white board. All of a sudden we have a hole in our board. A doorway between the two sides where things can pass between, if they have the power too of course. 
Jax and tinker

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